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- //-----------------------------------------------------------------------------
- //
- // Sample Name: OverlayAnimate Sample
- //
- // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
- //
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- OverlayAnimate demonstrates how to use DirectDraw overlays.
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\DDraw\OverlayAnimate
-
- Executable: DXSDK\Samples\Multimedia\DDraw\Bin
-
- User's Guide
- ============
- OverlayAnimate requires no user input. Press the ESC key to quit the program.
-
- Programming Notes
- =================
- For details on how to setup a windowed mode DirectDraw app, see the WindowedMode
- sample.
-
- To use overlays in general do the following steps in addition to those needed to
- author a windowed mode DirectDraw app:
- 1. Check to see if hardware supports overlays - check IDirectDraw::GetCaps
- for DDCAPS_OVERLAY.
- 2. Size the window to meet the hardware overlay size restrictions.
- 3. Create an overlay surface (create it with 1 backbuffer if needed), and
- set its pixel format to a desired format that is supported by the device.
- 4. Set the dest color key on the overlay to the background color of the window.
- Be sure to choose a color for the background of the window that Windows typically
- does not use otherwise, the overlay will be drawn on top of overlapping windows.
- 5. Call UpdateOverlay to display or hide the overlay on the desktop. WM_PAINT is
- a good place for this.
- 6. When WM_SIZE or WM_MOVE is sent, then update the src and dest rects and
- check to make sure that they are within the hardware limits.
-
- To animate the overlay, instead of drawing to the off-screen plain back buffer as
- in windowed mode case, just draw to the the overlay's backbuffer then flip it.
-
-
-
-